Level Up Conference in KL 2018: Report
Last week I had the chance to attend the famous Level Up conference in Kuala Lumpur.
The atmosphere at Level Up was truly electrifying. Seeing all these youngsters showing their artistic creations was absolutely marvellous.
The conference talks were held by a plethora of speakers from a wide range of backgrounds within the gaming, digital art, software and hardware industries.
I found particularly interesting the presentation given by HTC regarding VR and their future intentions for the new technology. The speech was quite technical but luckily I had gone to a VR lab the week prior to Level Up to try it out as I wrote in my previous article. My first experience was quite…..hilarious. If you’re interested in seeing a ridiculous girl pretending to ski in VR and falling by herself, click here to watch the video.
A disappointment, however, arises from the lack of debate regarding the ‘side effects’ of VR.
We do not know how the human psychology will react once VR is easily accessible to everyone or even a future commonly found at home tech, like they all seemed to predict at Level Up. Controversial studies have been carried out and subsequent correlations have already been found between violent videogames and real life aggression. And this was with 2D on screen games, so what’s it going to be with VR games? And we also have lots of cases of gaming addiction, particularly in Asia where bootcamps are held for rehab from technology. So what’s going to happen with VR in the mix too?
I loved some of the games that were exhibited and was mesmerised by the new Prestige range of MSI laptops. In fact, I am very tempted to buy the P42: such a powerful laptop and yet so thin and light. A masterpiece truly. If you’re interested, you can have a look at its features here. After all, both 11.11 and Black Friday/CyberMonday are getting close so we won’t feel to guilty to buy a new toy if it’s discounted!
So all in all, the success of Level Up is totally justified. It was well organised, the location very neat and pleasant, the crowd quite varied and the speakers capable.
But to me, the best of Level Up was seeing so many young minds attending, each showing a great passion and a strong will to succeed in an increasingly competitive environment like gaming, apps and digital art.
In a way a contradictory but also reassuring observation I made was that several of these digital talents were still sketching on paper all the time, even during talks. It is nice to see that art evolves but the starting point remains traditional: the hand sketch.